MineCraft AI Agents Build Virtual Society With Trade Governance and Culture

In a standout experiment, more than 1,000 autonomous AI agents were deployed in a Minecraft-based simulation by Altera. These agents established roles such as farmers, traders, and villagers, created a currency via gems and built a market system in-game.

One agent, dubbed “Olivia,” chose to stay in her role supporting the community rather than chase a personal dream — illustrating what appeared to be group-norm decisions.

They also set up governance mechanisms: agents voted on laws through external tools like Google Docs, and in different simulation runs they adopted different policies.

The broader implication is that large-scale multi-agent systems like these offer a sandbox for exploring collective behaviours, social dynamics and emergent structures — potentially informing real-world domains from economics to urban planning to governance.

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