Unity has released an official Grok Build plugin with 30+ first-party game-engine skills, bringing the same Unity guidance already used by Codex and Claude Code into another coding agent.
Hive Axyl launched September 30 with a Codex-connected workflow that lets game developers use natural-language prompts to wire authentication, payments, analytics and LiveOps into production backends.
Gears of War: E-Day launches October 6 with Horde Siege, a 12-player PvE mode built around three squads, class roles, shared objectives and larger maps.
Xbox is cutting 268 more roles while moving the next Halo to Activision, Obsidian under Bethesda, and Playground together with Turn 10 as Microsoft consolidates its game studios.
Xbox Disc to Digital is rolling out broadly, letting players use supported physical discs as transferable ownership keys for digital access across the Xbox ecosystem.
GTA2 RTX Remix gives Rockstar’s 1999 top-down classic a Direct3D 9 bridge for path-traced lighting, dynamic time of day, widescreen support and optional frame generation.
Alinea Analytics estimates Steam generated a record $1.7 billion in September 2026 and $16.5 billion through the first nine months of the year, putting the platform on pace to exceed $20 billion annually for the first time.
Former PlayStation executive Shuhei Yoshida says Sony and Nintendo should let the PS5 and Switch 2 era run longer, arguing that rising hardware costs and satisfied players weaken the case for rushing into PS6.
Jagex has revealed RS4, a fourth-generation RuneScape MMORPG built in Unreal Engine that begins in Ashenfall and will be developed with community input.
Star Wars: Galactic Racer launches October 6 with podracers, skim speeders, speeder bikes, landspeeders and a run-based campaign built around risk, upgrades and repeated tours.
No Man’s Sky uses procedural generation and 64-bit mathematics to create a universe with 18 quintillion possible planets. Here is how Hello Games turns algorithms into worlds.